Just over a year ago, Square Enix released the long-awaited Final Fantasy XV. The game was a weird and wonderful mash-up of worlds; part futuristic, while still retaining the fantasy elements so intrinsic to the series; part typical role-playing epic, but set against the backdrop of a heart-warming road trip. The end result was a bit of a mess, but compelling nonetheless, and the experience has continued to grow over the months with multiple expansions and updates.
If you’re curious how that world came together, though, Dutch art gallery Cook & Becker just released a fantastic new book that details the work of the artists behind the game. It’s a huge tome that includes everything from lush concept paintings to rough, hand-drawn maps of…
Just over a year ago, Square Enix released the long-awaited Final Fantasy XV. The game was a weird and wonderful mash-up of worlds; part futuristic, while still retaining the fantasy elements so intrinsic to the series; part typical role-playing epic, but set against the backdrop of a heart-warming road trip. The end result was a bit of a mess, but compelling nonetheless, and the experience has continued to grow over the months with multiple expansions and updates.
If you’re curious how that world came together, though, Dutch art gallery Cook & Becker just released a fantastic new book that details the work of the artists behind the game. It’s a huge tome that includes everything from lush concept paintings to rough, hand-drawn maps of…
In the province of Drenthe in the Netherlands, around seven and a half acres of forest are lit up at night by more than a thousand pulsating red lights. The lights can communicate with each other, and are meant to behave like a flock of birds, a school of fish, or a single “digital organism.”
Each battery-powered light, called a “Pixie,” is nestled on a diamond-shaped wooden plaque, and contains a microprocessor that sends signals to other Pixies in the forest. Each microprocessor is equipped with certain “behavioral rules” that tell the Pixies how often and how quickly they should send signals to surrounding Pixies.
Small groups (no more than eight people) who visit the installation in the village of Drouwen are given two Pixie…
In the province of Drenthe in the Netherlands, around seven and a half acres of forest are lit up at night by more than a thousand pulsating red lights. The lights can communicate with each other, and are meant to behave like a flock of birds, a school of fish, or a single “digital organism.”
Each battery-powered light, called a “Pixie,” is nestled on a diamond-shaped wooden plaque, and contains a microprocessor that sends signals to other Pixies in the forest. Each microprocessor is equipped with certain “behavioral rules” that tell the Pixies how often and how quickly they should send signals to surrounding Pixies.
Small groups (no more than eight people) who visit the installation in the village of Drouwen are given two Pixie…
We’ve all been there: fiddling with your smartphone because it’s there, or reaching for it when you hear a text message notification. Austrian designer Klemens Schillinger created the Substitute Phone as a way to help smartphone addicts cope in its absence.
Schillinger tells Dezeen that more and more, phones are becoming an addicting object in our lives. Users constantly play with them, even if they’re not looking for a message or expecting a call, and he was inspired to design “a tool that would help stop this ‘checking’ behaviour.“
Schillinger designed five facsimile phones, made of black polyoxymethylene plastic with stone beads embedded in the surface, which allows a user to replicate familiar actions, such as scrolling, pinching,…
We’ve all been there: fiddling with your smartphone because it’s there, or reaching for it when you hear a text message notification. Austrian designer Klemens Schillinger created the Substitute Phone as a way to help smartphone addicts cope in its absence.
Schillinger tells Dezeen that more and more, phones are becoming an addicting object in our lives. Users constantly play with them, even if they’re not looking for a message or expecting a call, and he was inspired to design “a tool that would help stop this ‘checking’ behaviour.“
Schillinger designed five facsimile phones, made of black polyoxymethylene plastic with stone beads embedded in the surface, which allows a user to replicate familiar actions, such as scrolling, pinching,…