#HTE

The Monster Hunter series has long been known for its detailed, inventive creature designs. The games put you up against terrifying beasts that blend the prehistoric with fantasy: part dragon, part dinosaur, but somehow still plausible. These designs have always been slightly hindered by technology, releasing on comparatively underpowered systems like Nintendo’s Wii or Sony’s PSP.

But that’s changed with Monster Hunter World, which is out now on the PS4 and Xbox One. (A PC version is on the way later this year.) The team at Capcom has made use of the extra horsepower to create its most convincing creatures yet, both in terms of how they behave and how they look. Towering dinosaurs with soft tufts of feathers run through fields, chasing…

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https://www.theverge.com/2018/2/1/16955336/monster-hunter-world-creature-design-interview