#HTE

 VR’s promise of boundless virtual worlds to explore is, in practice, rather more tethered to reality, given physical limits on play spaces meaning you can only walk so far in the corresponding virtual world before you’re out of sensor range and/or about to bump into a (real) wall. So how to square the circle of infinite virtual worlds vs finite play space? Read More
https://techcrunch.com/2016/08/05/how-vr-could-have-you-walking-in-circles-in-future-without-knowing-it/?ncid=rss