#HTE

After two decades of working for big studios on blockbuster games and movies, Colin Price needed a change. The Liverpool-based artist felt that it was now or never, and in December 2014 he decided to leave the comfort of a studio gig for the life of a freelancer. “I was at a point in my life when I thought, if I don’t do this now and prove to myself I can do this then I’ll never do it,” he says.

Price started his career in games in 1996, and soon after he landed a job at Psygnosis, later renamed Studio Liverpool, the now-defunct studio behind the iconic futuristic racing series Wipeout. From there he went on to work as an art director on some of the biggest racing games around, including MotorStorm, Formula 1, and most recently D…

Continue reading…


http://redirect.viglink.com?u=http%3A%2F%2Fredirect.viglink.com%2F%3Fu%3Dhttp%253A%252F%252Fwww.theverge.com%252F2016%252F5%252F7%252F11603648%252Fcolin-price-sci-fi-artist-profile%26amp%3Bkey%3Dddaed8f51db7bb1330a6f6de768a69b8&key=ddaed8f51db7bb1330a6f6de768a69b8